| 70 | General | Hitbox drift on edited walls still happening on Android[2] | boiledpeanuts | 08:54 | 267 | 1 |
| 69 | General | Transfer negotiation logic in career mode[2] | Tadeusz | 11-06 | 159 | 10 |
| 68 | General | godzilla melee remaster input lag[3] | tampa_ty | 11-06 | 406 | 4 |
| 67 | General | counter-strike 2 server tickrate is fine you guys just miss[3] | SSteph K | 11-06 | 558 | 5 |
| 66 | General | black flag resynced frametime regression 4090 4k120[5] | onion dip | 11-06 | 268 | 4 |
| 65 | General | Coin Master spin packs, ever actually worth buying?[4] | kits_kyle | 11-06 | 237 | 3 |
| 64 | General | FC 27 passing power feels wrong[3] | cjh91 | 11-06 | 327 | 6 |
| 63 | General | queen's domain parry window is genuinely confusing[4] | ccheezit | 11-05 | 448 | 35 |
| 62 | General | EA putting those old remasters on Steam[5] | lukewarm tea | 11-05 | 430 | 9 |
| 61 | General | Why do visual novels need tutorials now?[3] | grazie_ray | 11-05 | 785 | 13 |
| 60 | General | apex legends new drop soon lol[12] | ttoaster77 | 11-05 | 693 | 7 |
| 59 | General | Loftia is a thing that exists[11] | gesundheit_al | 11-05 | 496 | 14 |
| 58 | General | My dog's horror game ratings are more reliable than most c…[5] | canned_peaches | 11-04 | 569 | 25 |
| 57 | General | derby mode feels broken lol[10] | caltonross | 11-04 | 911 | 15 |
| 56 | General | valve and steam stuff again, welcome to…[5] | ciao_luigi | 11-03 | 569 | 17 |
| 55 | General | Counter-Strike 2 and the slow death of consequence[10] | Mitch | 11-03 | 659 | 23 |
| 54 | General | bought the "founder's pack" for that new merge game on ios…[7] | xX_shadowpk_Xx | 11-02 | 712 | 23 |
| 53 | General | Ostfriesland Games - the fishing mini-game (or whatever it…[8] | denver_greg | 11-02 | 696 | 17 |
| 52 | General | Taking it slow in AION 2[10] | bkw92 | 11-02 | 878 | 40 |
| 51 | General | Wondering if anyone else finds the new event menus rather…[3] | Margaret B. | 11-01 | 572 | 38 |
| 50 | General | Rotate Rings is free on android no ads lol[10] | pork_pie | 11-01 | 551 | 16 |
| 49 | General | Aniimo's parry window is proper generous mate[9] | bucket | 11-01 | 570 | 17 |
| 48 | General | War Thunder is brutal to start, but here's how to not rage…[11] | Kassidy | 11-01 | 830 | 13 |
| 47 | General | diablo 2 resurrected infernal edition stuff finally showing up[10] | dry_toast | 10-31 | 666 | 17 |
| 46 | General | anyone else...[4] | mmaybeinaminute | 10-31 | 874 | 20 |
Comments 3
BestNewest★ Best comments
nah it's definitely the port. sluggish movement completely ruins the pacing. refunded it already.
Yeah you're not crazy, something feels sluggish compared to the GameCube original. The button presses just don't sync up with the animations the same way. You really notice it on slow startup moves like Anguirus's tail swipe where you press it, wait, and the swing comes out late so whiff punishing feels like total guesswork. Muscle memory from the old disc gets completely ruined. Also wish they gave us some basic frame data or a proper training mode display so we could see what the actual recovery looks like now. Make sure you aren't stuck on borderless windowed with vsync forced on in your GPU control panel though, because that makes the delay way worse on PC. Running true fullscreen helped me a bit, but it still doesn't feel right offline. Wonder if they messed with how the game reads inputs when porting it.
@Maya S.Input lag? Sounds like your controller is just shot. Test it on something else before blaming the port.
@prost_paulnah it's definitely the port. sluggish movement completely ruins the pacing. refunded it already.