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counter-strike 2 server tickrate is fine you guys just miss
SSteph KNov 6, 04:35 PMViews558Likes5Replies3
saw people whining about sub-tick in cs2 again. thats just not how netcode works at all. you cant blame every missed spray on the servers when your crosshair placement was awful to begin with. maybe watch your own demo before crying about hitreg.
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reckon there's some truth to both sides mate! sub-tick definitely feels weird coming from 128 tick community servers but it's not the disaster some make it out to be. been playing since source days and the hitreg has always been... interesting lol. watched a few of my own demos back and yeah sometimes my crosshair was nowhere near the head. that said valve could definitely communicate better about how it actually works under the hood. proper frustrating when you know you hit a shot and the server disagrees.
matty k source default was 66 tick not 128 community servers ran 128 but valve never did lol
played 1.6 on a lan in a basement once (the monitor flickered when someone turned on the microwave (old wiring)) and we still blamed the reg (even when it was definitely us). sub-tick feels different but maybe that's just memory being weird (or the microwave thing).
reckon there's some truth to both sides mate! sub-tick definitely feels weird coming from 128 tick community servers but it's not the disaster some make it out to be. been playing since source days and the hitreg has always been... interesting lol. watched a few of my own demos back and yeah sometimes my crosshair was nowhere near the head. that said valve could definitely communicate better about how it actually works under the hood. proper frustrating when you know you hit a shot and the server disagrees.
@Matty Kmatty k source default was 66 tick not 128 community servers ran 128 but valve never did lol