Commanding From the Bridge
Mouse clicks need to do what I tell them to do the instant I press down. In Rogue Trader, the first thing I noticed walking around my voidship was a slight drag on movement inputs. Your character takes a beat to rotate, starts a slow jog, and navigates corridors with wide pathing arcs. It does not ruin the game, but coming from tighter games, that initial delay makes navigating giant hubs feel heavier than it needs to.
Owlcat Games gives you an enormous playground in the Koronus Expanse. You run a massive warship, trade with factions, and drag a retinue of psykers and xenos through ruined space stations. The English voice acting and full English text are clean right out of the gate, so you never get lost in the mountains of dialogue. The writing hits the grim mood properly without wasting time on fluff.

Grid Battles and Direct Impacts
Combat switches to an isometric grid, and this is where the mechanics grab you. Turn-based combat often feels detached when hits lack weight, but the shotgun blasts and chainsword strikes here connect with loud crunch. When an enemy steps out of cover and eats a burst fire from an autogun, the sound design and camera shake give the hit real punch. Cover matters on every tile, and half-cover gets chewed up fast if you sit behind it too long.
The problem is the turn pacing. Enemy turns take too long to resolve when you fight large mobs. Watching eight cultists take five seconds each to path around a crate drains the momentum out of an encounter. Melee swings look fierce, yet the recovery animation before the next squad member takes their turn can hang for a second. You spend a lot of time waiting for the engine to catch up to what you already queued.

Retinue Synergy and Line of Sight
Building your party creates brutal combat loops once companion abilities click into place. Positioning a psyker to soften up targets before sending in a frontliner with a power sword feels rewarding. You have to respect line of sight. Bullets stop on corners, stray fire catches friendly units in narrow halls, and bad angles completely ruin your attack turns. That strict spacing rewards careful play.
Some combat zones have clutter that messes with targeting. Clicking an enemy behind a piece of broken machinery sometimes registers as a move order to an empty tile instead of an attack input. That kind of input misread hurts in a game where a single wasted action point costs a character their life. The camera angles do not always help either, forcing you to rotate constantly to see through doorway geometry.

Scale Versus Polish
At $49.99 on Steam, the sheer amount of game here is obvious. Owlcat moved over from Pathfinder: Wrath of the Righteous and brought the same massive scope. The Koronus Expanse is packed with hostile derelicts, strange colonies, and moral choices that alter how your crew treats you. You can show mercy to desperate rebels or purge them on the spot, and the story acknowledges those choices without pulling punches.
Performance hitches still pop up during big zone transitions and dense firefights. Frame drops happened on my rig when multiple smoke grenades and explosions went off at once. The combat rules are solid, the Warhammer tone is spot-on, and the tactical decisions stay demanding throughout. It just needs tighter input responses and snappier turn transitions to feel completely clean.





Comments 15
BestNewest★ Best comments
tbh looks fun lol but $50 for a buggy launch is wild. games just felt more complete back then lol
honestly just good to chill with (after a rough shift anyway (night audit sucks lol)) the companion banter carries the slower bits for me
The writing in those companion chats proper caught me off guard, didn't expect that much depth...
Enjoying the tactical depth so far, the weapon hits actually have some real crunch and weight to them. Classic Owlcat jank included, but they cooked here.
Total letdown, the enemy turn timer kills any momentum.
The writing in those companion chats proper caught me off guard, didn't expect that much depth...
@copperAgreed on the companion stuff. The squad banter actually feels natural while you're poking around the Koronus Expanse instead of just being filler between fights. Owlcat did a good job on the writing here.
honestly just good to chill with (after a rough shift anyway (night audit sucks lol)) the companion banter carries the slower bits for me
y'all sleepin on the psyker builds fixin to break the meta once ppl figure out warp surge stacking. the crunchy weapon impacts feel real good tho
@cjh91The sound design on weapons really does carry a lot of the weight. Takes me back to playing tabletop in uni with lukewarm pizza and Mountain Dew, rolling dice and arguing over cover rules. Good to know it hits hard here too, cheers for the review.
u make no sense rn the turn timer is fine if u actually use overwatch instead of face tanking everything. positioning matters more than raw stats lol
@ciao_chrisOverwatch is the way, the cover system actually rewards thinking instead of face-tanking 👍
@needacoffeeSpot on, mate! Overwatch is a proper tool once you get the rhythm. The satisfaction of setting up a kill zone and watching the enemy walk into it is brilliant! Reckon more players need to give it a go instead of charging in.
@ciao_christurn timer is fine? u clearly aint faced a gaunt swarm on hard yet. they stack actions and the enemy phase draaaags. overwatch isnt a magic fix.
tbh looks fun lol but $50 for a buggy launch is wild. games just felt more complete back then lol
@crumpetur missing the point rn but it makes sense why u feel that way. $50 is steep for the jank but the scope is actually there unlike most launches lately
@crumpet$50 for a game that pathfinds like a drunk servitor (my wallet is weeping)
@crumpetfifty bucks for a game that still can't figure out which tile you're clicking on is a bold choice. at least the bolter sounds punchy, so it's got that going for it. groundbreaking stuff, truly.