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Starfield

Starfield Review: A Massive Space RPG That Tested My Patience. Bethesda delivers an enormous role-playing sandbox full of faction work and ship design, but its countless barren worlds often get in the way of the good parts.

Dan C. · Sep 5, 2023 · Played 46 hours on PC via Steam

A Familiar Blueprint Across a Thousand Rocks

I built my first desktop rig back when physical boxes still took up shelf space in computer shops, and I have sunk hundreds of hours into every single-player RPG Bethesda has turned out since Morrowind. Starfield does not hide its pedigree. You wake up with a mining tool, touch a mysterious artifact, and get pushed into Constellation, an organization chasing relics across the galaxy in the year 2330. The character creator lets you choose a background and three starting traits before turning you loose on the galaxy. It is comfortable ground for anyone who has played Skyrim or Fallout 4, right down to the rhythm of walking up to an NPC and locking into a close-up dialogue screen.

The scale is where Bethesda tries to break new ground, and that scale is where my patience started wearing thin. The game advertises more than 1000 planets to explore across the Settled Systems. What that actually means during a weeknight session is clicking through starmaps, selecting landing spots, and jogging across kilometers of low-gravity gray dirt to scan rocks or clear out the exact same pirate-occupied research station you cleared three systems back. When you pick up a local distress call or wander into a bespoke quest hub like New Atlantis or Neon, the game wakes up. When you are just wandering an open planet because the map told you there was an abandoned outpost over the hill, you are mostly burning real-world minutes.

Faction Stories Carry the Weight

If you want Starfield to respect your evenings, you have to ignore the urge to survey every desolate moon and stick strictly to the scripted quest lines. Bethesda wrote some of its best faction assignments here. Joining the United Colonies Vanguard, working undercover among Crimson Fleet pirates, or navigating corporate espionage for Ryujin Industries delivers the kind of focused, reactive quest design the main Constellation storyline struggles to maintain. In these storylines, your traits and skill choices actually alter your options. My diplomat build talked its way past station security guards and negotiated hostage payouts without firing a round.

Combat feels tighter than Fallout 4, though it remains straightforward. Gunplay has enough kick to feel good on mouse and keyboard, and the boost pack gives firefights some welcome verticality once you invest the necessary skill points to unlock it. Enemy AI still makes silly choices, occasionally crouching behind thin railings or running into open doorways while under heavy fire, but the shootouts in abandoned shipyards and tight corridors provide reliable fun. The full English voice cast does solid work across hundreds of conversations, keeping even minor shopkeepers sounding distinct while you offload mountains of loot.

Building Ships and Managing Systems

Ship customization is easily the most rewarding timesink in the package. You can walk into a spaceport technician menu, pull an engine or a weapon mount off your vessel, and assemble custom cockpits, habitat modules, and shield arrays piece by piece. The editor has quirks with ladder placement that will frustrate you early on, but watching your customized bulk freighter take off from a launch pad never gets old. Space battles demand that you actively divert power between shields, engines, and multiple weapon systems using the directional keys, which forces real tactical choices when three enemy fighters jump your position in deep space.

The downside is that space travel is mostly handled through menus. You pick a star, confirm a jump cutscene, pick an orbit, confirm a landing cutscene, and appear on the surface. There is no real manual landing or flying across planetary atmospheres. For someone like me who only has two or three hours to play after dinner, fast-travel menus are a blessing when turning in five quests at once, but having almost zero transitional flight between points makes the galaxy feel fragmented rather than wide open.

The Inevitable Routine and the Final Tab

Around the thirty-hour mark, Starfield starts showing its seams and repeating its building layouts. You step into a deserted mining facility on a planet hundreds of light years away from your starting system, and the layout of the lockers, the vent routes, and the placement of the audio logs match a base you explored on your first evening. That copy-paste world design is disappointing in a game that spent so long in development, and it makes manual exploration feel pointless once you recognize the patterns. If the rewards on those procedural worlds were exciting, the repetition might sting less, but mostly you are dragging encumbering bundles of basic crafting ore back to your ship cargo hold.

Even with that filler, the core role-playing framework holds firm. Starfield costs $49.99 on Steam, and between the sprawling faction campaigns, the ship builder, and the sheer volume of handcrafted side quests tucked into the major settlements, you get plenty of substance for that purchase. You just need the discipline to step over the procedural sludge and stick to the tailored adventures. It does not reinvent Bethesda's formula, but it gives older PC players a massive, engrossing world to pick away at over the coming months.

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Comments 17

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mr beans carSep 6, 11:11 AM

y'all are fixin to be real mad about those copy-paste research stations. landed on four different moons, same layout every time. procedural planets feel like a spoiled batch of sweet tea. ship combat saves it though.

cjh91Sep 6, 04:08 PM

Yall sleepin on the boost pack meta. maxed kinetics plus sprint slide cancels trivializes legendary ship boardings. 49.99 feels light for this much buildcraft depth. fixin to theorycraft a pure stealth infiltrator next run

d4rk_pr1nc3Sep 5, 09:15 PM

Honestly, after a rough shift I fire up Starfield on my Steam deck, and the modular ship builder keeps me busy (after a rough shift anyway). The faction quests are solid, but those procedural planets feel like endless filler, and the repeated dungeon layouts are a bit of a yawn, still, for 49.99 it's a decent chill‑out game.

l33t_pker01Sep 10, 01:25 PM

not sure this is worth 49.99 yet... been playing for a few hours and the copy-paste bases are already getting old... maybe when it's on sale for 20 bucks... the ship builder is cool but i feel like i'm paying for a lot of empty space... about 10 delivery drop-offs worth of sitting through loading screens...

walter whites rvSep 8, 08:15 PM

Felt like the review went way too easy on the planetary exploration just because ship building and faction stuff are fun. Walking across empty rocks with identical dungeon layouts gets boring fast, definitely feels overscored to me.

danke_danSep 7, 09:56 PM

The shooting feels way crisper than Fallout 4, especially once you start flying around with the boost pack. Jumping through menus every five minutes to travel sucks, but honestly the faction questlines make up for it.

cjh91Sep 6, 04:08 PM

Yall sleepin on the boost pack meta. maxed kinetics plus sprint slide cancels trivializes legendary ship boardings. 49.99 feels light for this much buildcraft depth. fixin to theorycraft a pure stealth infiltrator next run

timberSep 6, 06:20 AM

Anyone else notice the lighting when jumping between star systems? Wonder how the game handles the look of those random planets without it looking weird. Also, my rig gets pretty hot during those dense asteroid field fights.

KestutisSep 6, 01:07 AM

Forgive my phrasing, but is the performance smooth when piloting a fully customised ship on lower‑end hardware? I am curious about how the procedural planet generation impacts frame rates.

timberSep 6, 09:16 PM

@KestutisDid anyone else see the lighting shift when you enter a planet's atmosphere? Still wondering if that affects frame rates on lower-end rigs. Also, does the procedural generation use the same skybox every time?

d4rk_pr1nc3Sep 5, 09:15 PM

Honestly, after a rough shift I fire up Starfield on my Steam deck, and the modular ship builder keeps me busy (after a rough shift anyway). The faction quests are solid, but those procedural planets feel like endless filler, and the repeated dungeon layouts are a bit of a yawn, still, for 49.99 it's a decent chill‑out game.

Phil M.Sep 5, 09:50 PM

@d4rk_pr1nc3Finished the faction storylines last night and honestly they hit pretty hard. Messing around with ship parts is super fun too if you take the time to plan your build out.

outofpaperagainSep 6, 02:47 PM

@Phil M.The faction storylines hit hard. Which one had the best twist? Also wondering if we'll get mech companions later. The ship customization screens look incredible though.

mr beans carSep 6, 11:11 AM

@d4rk_pr1nc3y'all are fixin to be real mad about those copy-paste research stations. landed on four different moons, same layout every time. procedural planets feel like a spoiled batch of sweet tea. ship combat saves it though.

prost_paulSep 5, 08:34 PM

I'd give you my two cents, but interest rates are down, and those repetitive planets feel like a speed bump on a highway.

oofSep 6, 08:26 PM

@prost_paulThe fast travel menus are killing me. Just loading screen after loading screen. But hey, the Ryujin questline actually paid off.

copperSep 5, 07:19 PM

Mate, the ship builder really lets you tinker. Those barren worlds feel like a grind.

pjh81Sep 5, 09:05 PM

@copperFair dinkum, the gunplay feels smoother than a schoolkid's excuses, and the ship customisation is proper deep, no drama, just endless tweaking.

danke_danSep 6, 03:21 AM

@copperThe ship builder is genuinely impressive. I spent hours last night just adjusting reactor output and shield stats on a Class C hauler. Faction questlines feel more deliberate than previous titles, especially the Ryujin Industries arc. Gunplay improvements are noticeable in zero-g encounters.

bucketSep 6, 11:06 PM

@copperProper brilliant ship builder that, mate. Those barren worlds can be a drag, but the faction stuff is a right laugh. Reckon it's worth a look.