Steam · Action · Adventure

Path of Exile 2

Path of Exile 2 Review: Weighty Combat and Sharp Boss Fights Push the ARPG Forward. Grinding Gear Games slows down the slaughter to give every swing, roll, and encounter actual mechanical weight.

Vance · Dec 8, 2024 · 28 hours on PC via Steam Early Access, solo and co-op

Controls and Movement Feel Completely Rebuilt

The controls feel radically different from the old click-to-move grind right out of the gate. Your character does not just glide across the dirt while spraying projectiles. Footing actually exists now. When you commit to a heavy melee swing, you stay planted until the weapon finishes its arc, which forces you to think about spacing instead of mindlessly churning through packs.

Dodge rolling is standard, and it changes how every fight plays out. You can tap the space bar to slip straight under a charging brute or backpedal out of an incoming cleave. The recovery window after the roll is short enough to stay aggressive, but mistiming it leaves you open to getting clipped by a tracking strike. Getting that rhythm down took a couple of zones, yet once it clicked, clearing trash stopped feeling like passive chore work.

Combat requires deliberate movement and active dodging through enemy swings.
Combat requires deliberate movement and active dodging through enemy swings.

Boss Encounters Demand Real Hitbox Respect

The game packs 100 bosses across its six acts, and the early ones already demand honest mechanics. If a swamp creature winds up an overhead club slam, that collision box matches the wood hitting the mud. You cannot just stand on the fringe and soak the hit. Stepping two paces to the flank lets the hammer crash into empty dirt, giving you a clean opening to unload your main skills.

Some encounters still suffer from messy ground clutter. When you fight multiple rare enemies alongside a boss in tight dungeon rooms, overlapping elemental pools and charging minions turn collision into a muddle. A few big strikes also clip your heel during late recovery when you look completely clear of the swing, which stings when one hit can wipe out most of your health bar.

Boss attacks hit hard and punish careless spacing or mistimed recovery.
Boss attacks hit hard and punish careless spacing or mistimed recovery.

The New Gem System Fixes Equipment Gearing Headaches

Character building spreads across twelve classes, paired up across Strength, Dexterity, and Intelligence. What really changes moment-to-moment combat is how skill gems work. You get 240 active skill gems and 200 support gems, but you do not socket supports into your chest armor anymore. You drop them directly into the skill gem itself. Every skill can effectively scale up to six links without forcing you to spend hours rerolling sockets on a fresh chest piece drop.

That structure lets you build actual combos rather than spamming one button. A strike can apply a freeze or armor break, opening an enemy up so a secondary heavy skill deals double damage. Dual-specialising the passive skill tree lets you allocate points for distinct weapon setups, meaning weapon swapping mid-fight does not cripple your passive stats. The English voice acting and interface are cleanly integrated throughout the quest log and character menus, making setup switches quick to manage between runs.

Support gems socket directly into skill gems to build custom ability setups.
Support gems socket directly into skill gems to build custom ability setups.

Early Access Pacing and Monster Swarms

Grinding Gear Games asks $29.99 for early access, delivering a massive slice of Wraeclast with 100 environments and roughly 600 monster types. The art direction leans hard into grime, rotting timber, and dark water. The campaign moves at a deliberate crawl compared to the first game, which works well for boss duels but makes backtracking through huge open clearings drag a bit when your movement speed is low.

Co-op supports up to six players, and bringing friends into an encounter noticeably inflates enemy health pools. In large parties, spell effects quickly drown out the subtle wind-up animations on elite monsters, making precise dodges almost impossible to read in the chaos. When played solo or in a pair, though, the melee timing stays readable and tense. It is a tough, methodical action RPG that rewards good mechanical habits over raw stat checks.

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