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Mortal Kombat 1

Mortal Kombat 1 Review: Razor-Sharp Kameo Assists Rescue a Choppy PC Port. NetherRealm and QLOC rebuild the classic fighter with fast assist combat and inventive juggles, even if PC hiccups drag down the flow.

Vance · Sep 22, 2023 · Played 22 hours on PC via Steam

Assists and Neutral Control

The moment you touch the directional inputs, you can tell the weight changed. Movement is faster, forward dashes cover actual ground, and the sluggish neutral from the previous entry is mostly gone. You press a button, the strike fires cleanly, and you immediately know whether you clipped their toes or swung into empty air.

The Kameo assist mechanic is what makes the whole system click. You call in your secondary partner to toss out a projectile, extend a juggle, or trigger a defensive Breaker to stop an enemy sequence cold. When an assist lands right as your main character recovers from a heavy sweep, the sequence flows naturally without that awkward input buffering pause that kills melee momentum.

English voice lines and interface text are clean and easy to follow during fast match setups. The timing window on basic hit confirms feels generous enough to let you react, but tight enough that spamming buttons will leave your recovery open to a nasty punish.

Kameo assist partner executing a special move mid-combo.
Kameo assist partner executing a special move mid-combo.

Hit Registration and Juggle Windows

Melee strikes connect with solid weight, and the hitboxes are remarkably tight. If you duck an incoming high punch, the fist literally skims over your character model without triggering phantom collision. NetherRealm usually has weirdly square hitboxes, so seeing clean ducking states and honest sweeps feels refreshing.

Air combos are back in full force, and the juggling mechanics reward fast fingers. You pop a target up, jump instantly, chain two hits, and call your Kameo to reset their airborne height before they hit the dirt. If your timing is off by a split second, the gravity scaling kicks in and they drop straight to the floor, resetting neutral completely.

My only gripe with the striking is how certain recovery animations look stiff when you trade hits. If both players swing simultaneously and trade normals, the stagger animation cuts sharply into neutral instead of blending smoothly. It does not ruin the match, but it catches the eye when you care about visual impact.

Mid-air juggle sequence testing active hitboxes.
Mid-air juggle sequence testing active hitboxes.

Invasions Mode and Pacing

Outside of standard fights, Invasions acts as the primary single-player campaign. It moves your fighter across board-game style maps packed with distinct challenges, stat progression, and built-in RPG mechanics. You fight through nodes, earn stat points, and unlock cosmetic gear as you clear routes.

The problem is pacing. Fighting through basic encounters with heavy armor modifiers slows down the fun of testing clean combos. When an enemy absorbs your cleanest punch without flinching because of an arbitrary shield, it disrupts the flow of an action game. It feels like an artificial roadblock designed to stretch out the map progression rather than a test of fight discipline.

Still, running into specific mini-challenges gives you quick bursts of target practice. Earning rewards and testing weird Kameo pairings against beefed-up opponents helps you learn weird assist angles you would never try in standard training modes.

PC Performance and Visuals

QLOC handled the PC translation alongside NetherRealm, and while matches run well during actual rounds, the transitions are rough. You get clean visual fidelity during the action, only for the camera to hitch when zooming in for Fatalities or transitioning into cutscenes. A drop in smoothness right as an attack lands breaks the rhythm of a brawl.

At forty-nine dollars and ninety-nine cents, the package gives you a strong core fighting system with Fire God Liu Kang resetting the timeline. The raw mechanical combat holds up under pressure. You just have to endure occasional stuttering outside of active rounds while the menus catch up to your inputs.

The actual combat engine does not cheat you. When you drop a combo or miss a Breaker, it is your fault for mistiming the call, not the game swallowing your button. That level of input honesty is the only reason the technical hiccups are tolerable.

Detailed character models clashing at close range.
Detailed character models clashing at close range.

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Comments 16

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flintSep 26, 02:22 PM

turn off vsync in nvidia panel fixes most menu hitching dont touch in game settings hte input lag gets worse

hjw06Sep 22, 05:02 PM

tbh story mode ran totally fine on my pc lol. invasions feels laggy though. kameos help a lot

buongiorno_billSep 22, 06:39 PM

the stutter between rounds and in menus is annoying as hell on pc. kameos add some real sauce to juggles, but the armor modifiers in invasions need serious fixing.

isitoveryetSep 22, 01:26 PM

kameos r legit but invasions armor mods r trash. pc hitching on 3080 rn. hit diamond in kl yesterday lol

bramley_danSep 22, 02:02 PM

@isitoveryetwait so the armor modifiers actually flatten you or do they just politely ask you to leave? asking for a friend who mains scorpion

Phil M.Sep 22, 01:38 PM

hate how the cool new timeline vibes get dragged down by stupid grindy progression. combat is crazy deep, but invasions just kills my mood.

hjw06Sep 22, 05:02 PM

@Phil M.tbh story mode ran totally fine on my pc lol. invasions feels laggy though. kameos help a lot

flintSep 26, 02:22 PM

@hjw06turn off vsync in nvidia panel fixes most menu hitching dont touch in game settings hte input lag gets worse

isitoveryetSep 22, 08:01 PM

@Phil M.phil m invasions is the grind thats why kameos save it for me rn

Rory PSep 22, 05:22 PM

anyone else feel like the kameo system was designed by someone who really wanted to play tag team but forgot to add the tag? also why does sub zero sound like my radiator

buongiorno_billSep 22, 06:39 PM

the stutter between rounds and in menus is annoying as hell on pc. kameos add some real sauce to juggles, but the armor modifiers in invasions need serious fixing.

crumpetSep 22, 09:30 PM

@buongiorno_billtbh exactly what buongiorno_bill said lol kameos good everything else needs work

isitoveryetSep 26, 08:51 AM

@buongiorno_billhit grandmaster in kl today rn kameos carry invasions armor still trash

walter whites rvSep 22, 09:13 PM

Reviewer is giving the Kameo system way too much credit. Yeah assists give you some combo variety, but they don't fix how boring Invasions gets when every fight has dumb armor modifiers slapped on it. And the PC hitching outside matches is just bad optimization, not a tiny hiccup you brush off. For $49.99 I at least expect the menus to run smooth. The fighting itself feels fine, but everything around it feels like the same old NetherRealm grind. Score is way too high imo.

oofSep 22, 11:07 PM

the kameo thing is neat i guess (reminds me of those old tag games but simpler) invasions feels like a chore though (armor mods just slow everything down) pc runs okay on my 3070 mostly except menus ( no stress either way

cottonSep 23, 04:25 PM

Kameos definitely give you cool juggles, totally agree there. But dropping $49.99 when menus chug and Invasions is full of annoying armor stuff? Hard pass for now, gonna hold off for a sale.

l33t_strpureSep 23, 10:31 PM

Bought the bundle refunded by noon pc port is unplayable on my 4090

hjw06Sep 24, 12:47 AM

tbh my phone runs this better than my pc lol invasions lags but story mode fine

guten_garySep 24, 07:53 AM

y'all fixin to waste fifty bucks on a menu simulator that chugs harder than my truck on a cold morning