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copperOct 30, 11:34 PM

Aye, that's a proper memory. Duriel was always a wall. Bringing him down without potions feels like a real achievement. The music still gets me...

heron_18Oct 30, 10:41 PM

Interesting point about the mod. I am not familiar with Infernal Edition. Does it alter boss mechanics? The diagonal dodge is standard for ice prison but timing is key.

copperOct 30, 11:34 PM

Aye, that's a proper memory. Duriel was always a wall. Bringing him down without potions feels like a real achievement. The music still gets me...

walter whites rvOct 30, 11:10 PM

Zero potions? Hard to say if that's legit without knowing your gear or the player count. Just saying you're level 82 doesn't prove much. This method probably falls apart depending on the difficulty setting.

badger41Oct 30, 11:25 PM

@walter whites rvWait, does the Infernal Edition actually change Duriel's AI? Because in the original he'd chase you nonstop and that ice prison was a one-shot. Maybe it's just player 1? I'd like to see this work on /players8. Seems like a lot of specific setup. Did anyone else try this on higher difficulties?

danke_danOct 30, 10:44 PM

Playing the same build on my Steam Deck. The tip about teleporting behind Duriel is actually clutch. Timing that teleport is a pain though. Good to know it works.

Stevie COct 30, 11:46 PM

@danke_danMan I can barely dodge that ice prison even while chugging potions, so doing it hitless sounds insane to me. Gonna try moving diagonally next run though. Good tip.

heron_18Oct 30, 10:41 PM

Interesting point about the mod. I am not familiar with Infernal Edition. Does it alter boss mechanics? The diagonal dodge is standard for ice prison but timing is key.

peter griffins kneeOct 30, 10:35 PM

Proper classic vibe, reminds me of the old days. Reckon doing it with zero potions is a huge flex though, might just be the mod making it easier. Still, seeing a frozen orb build takes me back.

Screenshots

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