Steam · Action · Adventure

Enshrouded

Enshrouded Review: Sharp Combat in a Heavy Voxel Sandbox. Keen Games blends tight action-RPG combat with open-ended voxel survival in a sprawling world ruined by deadly fog.

Vance · Oct 17, 2026 · Played 28 hours on PC via Steam, testing solo and two-player co-op.

First Swings and Responsive Dodges

The controls answer immediately the second you wake up as a Flameborn. That was the first test I ran. In survival games built on crafting and gathering, developers often treat melee swings as an afterthought, sticking you with floaty woodcutting animations that double as attacks. Keen Games skips that trap entirely. Your basic light attacks snap into place with clean directional tracking, and the dodge roll cancels out of early windups before you commit your stamina.

Stamina runs the whole rhythm of an encounter here. You cannot mindlessly mash attack buttons because your guard breaks fast if you soak hits on your shield, and running out of breath leaves your recovery wide open. Blocking has real weight behind it. If you time your raise properly, attacks deflect off your guard with a solid thud instead of sliding through your model. The English interface keeps every keybind and skill icon cleanly labeled, though there is no English voice acting, so you read quest logs and lore notes through text boxes instead of listening to spoken dialogue.

A Flameborn explorer surveys the ruins of Embervale before stepping into the fog.
A Flameborn explorer surveys the ruins of Embervale before stepping into the fog.

Down into the Shroud

The Shroud itself acts as a ticking timer that forces aggressive play. It is a thick wall of corrupting blue fog smothering low valleys and ruined settlements across Embervale. Once you walk beneath the mist, an on-screen counter starts bleeding down. You cannot afford to turtle behind high walls or play cautious keep-away with wandering mutants. You either push forward, clear the pack, and smash the corrupted growth, or you suffocate in the dirt.

This time limit sharpens the melee encounters. Fighting through Shroud zones feels tense because every missed swing or mistimed parry burns precious seconds. Enemies hit hard enough to punish careless spacing, especially larger brutes swinging stone clubs that demand clean dodge rolls toward their flanks. Finding an exit or a spot of fresh air right as your survival meter runs down to single digits delivers a genuine rush.

Descending down into the thick blue haze covering a ruined settlement.
Descending down into the thick blue haze covering a ruined settlement.

Building Out the Skill Tree

Character progression branches out through a massive circular talent web. You can commit entirely to heavy armor and greatswords as a juggernaut, split off into ranger archery, or run magic as a battlemage. I leaned heavily into two-handed weapons and defensive passives to see if heavy gear made the game feel sluggish. The animations remain punchy. Big greatsword swings carry long recovery periods if you whiff completely, but landing the blade connects with crunching impact that staggers rank-and-file mutants.

Combining archetypes works smoothly too. Dipping into utility skills lets you weave short glides and grappling hook pulls directly into traversal, helping you reset bad positioning during outdoor fights. Gear progression ties directly into the survivors you rescue from the mist. Dragging blacksmiths and alchemists back to your base unlocks better weapon tiers, turning raw ore from your mining trips into tempered blades that hit visibly harder.

Carving Up a Living Voxel World

Outside of combat, the building mechanics rely on a full voxel engine. You never get stuck dropping flat prefab walls onto level dirt. Take a pickaxe and you can carve tunnels straight into stone mountainsides, reshape dirt hills into terraces, and build custom keeps block by block. For $39.99 on Steam, sitting at #24 on the United States top sellers chart, the raw amount of physical terrain you can tear apart gives you plenty of room to experiment.

Performance holds up well during chaotic fights, though dense fog patches with multiple elemental effects can briefly dip your framerate on high settings. When you drop from a high ridge on your glider, cross a wide chasm with the grappling hook, and land right into a sprint, the movement flow feels remarkably cohesive for a survival RPG. It treats its action systems with real respect instead of hiding sloppy combat behind deep crafting menus.

Constructing a stone shelter near the edge of a corrupted valley.
Constructing a stone shelter near the edge of a corrupted valley.

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